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Thank you for download.Since detailed explanation has appeared, please read by all means. (This translates manual.html in an archive into English.) |
| Story |
| How to play |
| The operation method |
| Item introduction |
| Enemy character introduction |
| Settings |
| Jewels collection |
| Special settings |
| At the last |
| Return to Introduction page |
Story
| The kingdom where magic sways the world"ACTER WORLD". |
| The floating royal palace which is the center is occupied by a wizard unit's surprise attack. |
| They began to make a monster one after another, they processing the gold |
| currently used on the royal palace, and applying magic. |
| A royal princess "LINA" |
| She got the only magic a "miracle ring" in arms in the floating royal palace |
| in order to regain a royal palace. |
How to play
| It is a round clear when all the enemies that are on a screen are defeated. |
| It will be ending if a round 32 is clearable at all 32 rounds. |
| @ |
A "miracle ring" is used in order to defeat an enemy. |
It can seal , if a "miracle ring" is made to be touched with an enemy. |
| If LINA touches before being able to solve a seal, |
| the enemy who fell down the screen and sealed can be beaten. |
|
| Since an enemy will begin to move again if a seal solves, |
| if it is not made to fall quickly It does not become. |
| Moreover, it is a high score when the enemy |
| who is present in the lower stage is beaten at this time. |
| It will be that a mistake is made, if LINA is caught by the enemy, |
| or it time-exceeds and gives up.It is game over when her stock is lost. |
The operation method
| Inside of a game | |
| Arrow key right and left | LINA's movement. |
| Z or Enter Key | LINA jumps. When there is a jumped floor which can ride first, even if a wall is upwards, it passes through and jumps. |
| X or Space Key | A miracle ring is placed in the direction which LINA has turned to. The miracle ring placed once can be again put on other places, if LINA touches. |
| Pushing the X key and the Z key is continued | It will give up, if it continues pushing fixed time (about 4 seconds). It is possible also by the space key and the Enter key. |
| ESC Key | A program is ended and it returns to Windows. |
| The button of a miracle ring and the button of a jump can be replaced by Settings. | |
| Title | |
| Arrow key up and down | It is used for movement of cursor. |
| Arrow key right and left | It can start from the round which reached last time by carrying out a game start, pushing either. |
| X,Z,Space,Enter Key | It moves to the menu which carries out a game start or which cursor shows. |
| ESC Key | A program is ended and it returns to Windows. |
| Settings | |
| Arrow key up and down | It is used for movement of cursor. |
| Arrow key right and left | It is used for the change of an item. |
| X,Z,Space,Enter Key | It returns to a title. |
| ESC Key | A program is ended and it returns to Windows. |
| Ranking | |
| X,Z,Space,Enter Key | It returns to a title. |
| ESC Key | A program is ended and it returns to Windows. |
| Ranking entry | |
| Arrow key right and left | Selection of an input character. |
| Z or Enter Key | The selected character is determined. |
| X or Space Key | It returns to one-character this side. |
| ESC Key | A program is ended and it returns to Windows. |
| It will become an input end, if ED mark is inputted or the 5th character is determined. | |
| When you use a stick, | |
| Arrow key | :Lever |
| Z Key | :Button 1 or Button A |
| X Key | :Button 2 or Button B |
| Thus, please replace and read. | |
Item introduction
| If fixed time passes, an item will appear. |
| If these are taken, it can advance advantageously. |
| It will disappear, if it passes fixed time further after appearing. |
| It becomes easy to come out of a good item. | |
| 10,000 points. and when a mistake is made, the appearance probability of an item is held only at once. | |
| A time increases for a while. | |
| Two miracle rings can be placed. | |
| It becomes fixed time invincibility. They are 10,000 points when an enemy is touched between invincibility. | |
| It enters on a screen enemy x 10,000 points. and this round clear! | |
| LINA 1up. | |
| ??? |
Enemy character introduction
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It can't be reversed until it hits a wall, although LINA is aimed at. A very common enemy. | |
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It is moving about aslant on the screen. Since it is a ghost, it runs through a wall. | |
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A wizard's subordinate.It will leap, if walls other than an outer wall are hit. Since it is made to fall freely if a "miracle ring" is in the stage of the bottom when Mage is, it is careful! | |
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Since the body is heavy, it cannot move quickly. However, even if it seals in a "miracle ring", a seal will be solved immediately. Moreover, thinking capability has shifted and it jumps aiming at the stage above LINA. | |
|
The fighter who strengthened and made the knight. It moves about at high speed and is a remarkable formidable enemy. | |
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The screen top is drifted lightly. Since it is a ghost too, it runs through a wall. | |
|
The time concerning a leap is shorter than Mage. It is the troublesome enemy who makes a "miracle ring" leap. | |
|
The monster which the wizard has made one after another. The body is heavy, and a motion will be sped up, if it turns out that it is in the same stage in response to LINA, although it is blunt. As for a problem, a "miracle ring" don't be effective. |
Settings
| It can set up. Moreover, the set-up item is saved. |
| Please choose "SETTINGS" on a title screen and push a button. |
| A setup is changed among a setting screen in the stage which changed each item. |
| It will end, if a button is pushed, and a setting screen returns to a title screen. |
| RANK: | It is the rank of a game. |
| You have to clear a game by "NORMAL" to enable it to choose "REVERSE". | |
| BGM: | A setup of whether to sound the music in a game can be performed. |
| SE: | A setup of whether to sound the sound effect in a game can be performed. |
| BUTTON: | Use button of "JUMP" and "MIRACLE RING" It changes. |
| AUTO | When this was turned ON and a game start is carried out, |
| CONTINUE: | it begins from ROUND ended last time automatically. |
| Immediately after starting of a program, and after a game clear, | |
| one when changing a rank by ROUND1 at the time of game over | |
| of cases is started from ROUND1, even if turned on. | |
| (*VER1.03 added) | @ |
| START ROUND: | It is a round selection.If the numerical value here is changed |
| and a game is started, it can start from a favorite round. | |
| (In a rank "REVERSE", it is to the round 17.) | |
| It does not function as turning OFF.Moreover, if it comes to a setting screen, | |
| it will be turned off automatically. | |
| *1 | |
| When it clears using a round selection | |
| Only a certain specific jewelry can be got. | |
| *2 | |
| This item is not saved. |
Jewels collection
| Any one jewelry on a par with the bottom of a setting screen will be got if a game is cleared. |
| Things are made.What color is acquirable changes with the actions taken to until clear. |
| I will collect all and will clean a setting screen! |
Special settings
| Usually, the following setup can also be carried out although it thinks that it is unnecessary. |
| The sound effect when pushing down by fall of a miracle ring |
| If the wave file of the name of "smm2.wav" is put on the folder with actwd.exe, |
| it will be used there preferentially. |
| An action is amusing |
| If the text file "n64.txt" is put on the folder with actwd.exe, |
| it can start in the screen mode of 640x480. |
| Any contents of "n64.txt" are good. |
| (*VER1.04 added) |
| Speed is too quick |
| If the text file "vs.txt" is put on the folder with actwd.exe, |
| it can start by 60Fps with the screen mode of 320x240. |
| Any contents of "vs.txt" are good. |
| ("vs.txt" is enclosed by archive from VER1.04.) |
| Conversely, when a motion, and "vs.txt" is deleted, |
| it may come to move smoothly. |
At the last
| I am pleased if you can enjoy "ACTER WORLD". |
| Thank you for associating to the last. |